πShops
π Overview
Each entry defines one store used by day/night robberies.
Minimal required fields only:
name,ShopCoords,Manager,Cashier,cleanupSpot,ChestCoords,cashRegisterCoords,Customer,CrashSpawns,AccidentCoords.
π§Ύ Shop Template
{
name = "Store Name",
ShopCoords = vector3(x, y, z),
Manager = vector4(x, y, z, heading),
Cashier = vector4(x, y, z, heading),
cleanupSpot = vector3(x, y, z),
AccidentCoords = vector3(x, y, z),
ChestCoords = vector3(x, y, z),
cashRegisterCoords = {
vector3(x, y, z),
-- optionally more registers
},
CrashSpawns = {
vector4(x, y, z, heading),
-- 2-3 spawns recommended
},
Customer = {
vector4(x, y, z, heading),
-- minimum 6 recommended
}
}π Field Quick Reference
name
β
Unique readable name (matches cinematic angles keys)
ShopCoords
β
Store center used for checks
Manager
β
vector4 spawn + heading
Cashier
β
vector4 spawn + heading
cleanupSpot
β
Player must be near this to finish cleanup
AccidentCoords
β for night
Where cashier walks to investigate
ChestCoords
β
Chest loot position
cashRegisterCoords
β
vector3 or {vector3,...}
CrashSpawns
Recommended
Car spawn points for night crash
Customer
β
Minimum 6 recommended; vector4 positions
β οΈ Practical Notes
Customershould have spread positions so peds donβt overlap.CashierAccidentCoords must be outside the store.CrashSpawnsmust have clear vehicle space and correct headings.namestring must match cinematic angles if you want custom camera angles.
β
Add / Edit Example (Grove Street)
π Quick Checklist (after editing)
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