πŸ“ΉCinematic Angles

🎬 Overview

  • Controls night robbery crash camera positions.

  • Each shop can have custom cameras.

  • If shop has no entry β†’ uses _DEFAULT.


🧾 Structure Template

CinematicAngles = {
  ["Store Name"] = {
    { offset = vector3(x,y,z), pointAt = vector3(x,y,z), fov = 55.0, duration = 1500 },
    { offset = vector3(x,y,z), pointAt = vector3(x,y,z), fov = 50.0, duration = 1200 },
  },

  ["_DEFAULT"] = {
    { offset = vector3(0,3.6,1.2), pointAt = vector3(0,0,0.6), fov = 55.0, duration = 1200 },
    { offset = vector3(4.8,-2.0,1.6), pointAt = vector3(0,0,0.6), fov = 50.0, duration = 1200 }
  }
}

πŸ”Ž Field Quick Reference

Field
Description

offset

Position of camera relative to AccidentCoords

pointAt

Where the camera looks (relative)

fov

Camera zoom (45–60 recommended)

duration

Time per shot (ms)


πŸͺ Shop Name Matching

  • The key must match the name field from shops.lua. Example:

β†’ cinematic must use:


πŸŽ₯ Example (from file)


βž• Add Custom Camera Set


πŸ” Quick Checklist

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